AoeStats
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MegaRandom

514120166Analyzed
2v2 RM · 2d ago on Oct 16, 2026· 52m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vikings · Switzerland
1315
+15
🇨🇭 Varangians · Switzerland
1280
+16
vs
🇭🇺 Danes · Hungary
1299
-16
🇭🇺 Varangians · Hungary
1281
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 3,160 10:05 22:51 32:47 ⚔ M@A into Archers
37 1,920 10:02 24:16 — ⚔ Scout Rush
26 1,374 10:09 23:59 46:59 ⚔ Scout Rush
22 1,161 11:28 19:06 33:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,925 17,479 12,570 1,750 45,724 47,600
21,745 10,604 10,485 2,350 45,184 55,225
12,330 11,050 8,725 3,400 35,505 47,232
16,700 6,154 8,195 2,800 33,849 34,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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