AoeStats
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QS Arena

503468519Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 37m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Poles · Brazil
1603
+15
🇧🇷 Muisca · Brazil
1575
+16
🇵🇪 Poles · Peru
1650
-19
🇦🇷 Muisca · Argentina
1506
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,055 8:18 18:55 34:50 ⛏ Fast Castle
50 1,862 6:01 19:39 30:21 ⚔ Towers FC into Scouts
39 1,477 7:46 13:18 32:04 ⛏ Fast Castle
33 1,252 5:46 19:22 33:44 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
14,440 9,898 5,680 3,375 33,393 33,970
12,975 12,293 4,955 2,645 32,868 34,503
10,450 11,747 5,180 2,690 30,067 32,140
11,250 12,070 2,030 2,435 27,785 33,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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