AoeStats
← Gym Raynor

Nomad

511115173Analyzed
3v3 RM · 13d ago on Oct 3, 2026· 45m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Japanese · Netherlands
1359
+16
🇦🇷 Inca · Argentina
1353
+16
🇧🇷 Danes · Brazil
1331
+17
vs
🇬🇧 Persians · United Kingdom
1368
-17
🇭🇺 Chinese · Hungary
1362
-16
🇺🇸 Teutons · United States
1339
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,126 13:09 22:05 — ⚔ Fish Boom into Fire Galleys into Towers FC
38 1,730 13:08 18:35 36:44 ⛏ Fish Boom FC
37 1,660 14:12 26:51 — ⚔ Archer Rush
33 1,495 13:08 25:06 41:36 ⛏ Fish Boom into Galleys FC
28 1,269 12:49 18:39 33:58 ⚔ Fish Boom FC into Champis
23 1,023 13:44 18:04 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,350 17,977 8,120 1,165 40,612 46,189
18,920 11,783 7,345 1,545 39,593 42,238
15,925 11,790 9,290 1,050 38,055 40,553
12,550 15,250 3,840 2,450 34,090 39,261
10,725 11,555 5,375 3,700 31,355 33,421
10,000 9,697 3,255 500 23,452 27,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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