AoeStats
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African Clearing

518675616Analyzed
4v4 RM · 2d ago on Nov 4, 2026· 58m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
636
+8
🇹🇼 Khmer · Taiwan
561
+10
🇷🇺 Danes · Russia
533
+11
🇹🇼 Hindustanis · Taiwan
512
+12
vs
🇪🇸 Spanish · Spain
498
-12
🇦🇺 Lithuanians · Australia
441
-11
🇩🇪 Burgundians · Germany
436
-10
🇨🇦 Berbers · Canada
354
-8
Player eAPM Actions Feudal Castle Imperial Opening
23 1,343 20:50 27:29 44:46 ⚔ Skirmisher Rush
21 1,235 18:40 24:20 40:27 ⚔ Scout Rush
13 771 17:44 29:24 41:11 ⛏ Fish Boom FC
13 774 17:49 26:35 46:57 ⛏ Fast Castle
13 739 23:43 35:11 53:55 ⚔ Archer Rush
11 613 18:47 29:44 — ⚔ Drush
10 567 17:20 26:07 32:56 ⛏ Fish Boom FC
8 459 17:06 28:27 44:07 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,320 17,285 9,045 5,605 61,255 86,503
16,175 16,080 9,335 3,650 45,240 66,532
17,210 13,515 10,530 1,840 43,095 52,990
16,520 12,890 5,260 1,650 36,320 42,069
14,430 11,755 4,460 2,855 33,500 37,280
13,210 10,704 4,315 1,790 30,019 36,192
10,165 8,505 4,440 2,140 25,250 31,390
6,655 3,463 2,045 205 12,368 15,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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