AoeStats
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Arena

518210481Analyzed
4v4 RM · 3d ago on Nov 2, 2026· 84m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
715
+15
🇻🇳 Britons · Vietnam
706
+11
🇳🇴 Muisca · Norway
392
+24
🇺🇸 Huns · United States
382
+24
vs
🇨🇳 Portuguese · China
635
-20
🇻🇳 Khmer · Vietnam
573
-17
🇹🇼 Huns · Taiwan
570
-17
🇹🇼 Hindustanis · Taiwan
516
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,772 12:35 20:49 33:40 ⛏ Fast Castle
28 2,340 14:07 25:03 32:12 ⚔ FC into Archers
19 1,614 12:06 18:00 30:09 ⛏ Fast Castle
17 1,483 13:56 19:49 37:59 ⛏ Fast Castle
16 1,383 12:16 19:51 28:30 ⛏ Fast Castle
11 914 10:46 19:41 43:30 ⛏ Fast Castle
8 705 15:37 22:22 35:52 ⚔ FC into Archers
5 403 11:11 16:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,855 40,005 20,205 1,500 112,565 147,062
42,610 28,135 25,485 3,000 99,230 117,725
27,110 35,660 26,080 3,350 92,200 116,131
41,300 19,650 27,440 3,000 91,390 119,891
36,420 24,830 22,850 4,270 88,370 116,228
28,945 13,540 34,785 6,400 83,670 120,861
12,935 6,450 6,555 300 26,240 26,652
7,735 5,350 3,415 1,405 17,905 22,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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