AoeStats
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Oasis

516720059Analyzed
4v4 RM · 10d ago on Oct 27, 2026· 77m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
668
+14
🇨🇿 Khmer · Czechia
620
+16
🇬🇧 Varangians · United Kingdom
601
+16
🇨🇿 Turks · Czechia
581
+17
vs
🇹🇼 Franks · Taiwan
647
-17
🇦🇷 Khmer · Argentina
629
-16
🇹🇼 Turks · Taiwan
625
-16
🇹🇼 Hindustanis · Taiwan
560
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,381 13:41 21:24 35:51 ⛏ Fast Castle
28 2,173 14:46 22:46 35:38 ⛏ Fast Castle
25 1,924 12:23 21:24 35:51 ⚔ Drush FC
22 1,677 12:59 27:36 37:10
21 1,593 12:03 17:05 34:11 ⛏ Fast Castle
19 1,445 10:04 23:36 37:55 ⛏ Fast Castle
19 1,468 12:58 22:27 31:10 ⛏ Fast Castle
17 1,304 14:03 23:16 35:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
80,795 35,255 57,005 4,515 177,570 189,199
71,740 44,485 30,920 5,170 152,315 167,639
45,425 44,115 53,965 5,755 149,260 173,754
42,095 28,400 33,675 2,175 106,345 120,132
49,825 13,975 33,265 6,475 103,540 150,236
28,255 25,165 26,795 2,950 83,165 113,323
27,720 18,585 17,940 3,010 67,255 84,872
25,440 18,860 15,010 4,270 63,580 72,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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