AoeStats
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Oasis

515452411Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 68m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
621
+14
🇨🇿 Celts · Czechia
541
+17
🇨🇳 Spanish · China
536
+17
🇨🇳 Varangians · China
533
+17
vs
🇷🇺 Turks · Russia
610
-18
🇹🇼 Hindustanis · Taiwan
575
-17
🇹🇼 Maya · Taiwan
567
-16
🇷🇺 Spanish · Russia
517
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 2,012 10:59 27:42 —
28 1,896 13:46 22:43 47:57 ⛏ Fast Castle
22 1,523 12:51 20:41 35:48 ⛏ Fast Castle
17 1,130 13:13 19:17 29:47 ⛏ Fast Castle
16 1,109 11:56 22:05 39:11 ⛏ Fast Castle
13 919 10:07 22:59 41:56 ⛏ Fast Castle
12 839 14:13 24:40 39:23 ⛏ Fast Castle
6 424 14:41 37:10 — ⚔ Drush into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
38,410 15,725 35,345 3,350 92,830 102,314
27,670 34,480 25,765 2,645 90,560 105,996
33,295 12,655 24,765 2,435 73,150 99,734
24,845 14,955 14,715 5,955 60,470 91,657
23,975 18,360 11,340 3,275 56,950 93,386
20,500 20,984 12,130 2,765 56,379 74,713
12,670 9,797 10,060 5,705 38,232 41,208
13,400 8,310 10,410 2,000 34,120 38,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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