AoeStats
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Oasis

515236973Analyzed
4v4 RM · 15d ago on Oct 21, 2026· 69m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
755
+11
🇹🇼 Poles · Taiwan
748
+12
🇹🇼 Hindustanis · Taiwan
568
+19
🇹🇼 Maya · Taiwan
560
+19
vs
🇬🇷 Italians · Greece
774
-21
🇩🇪 Britons · Germany
618
-14
🇨🇭 Spanish · Switzerland
617
-14
🇨🇭 Turks · Switzerland
559
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 3,483 12:23 16:48 38:41 ⛏ Fast Castle
36 2,490 11:25 18:25 37:35 ⛏ Fast Castle
26 1,830 12:59 20:26 40:37 ⛏ Fast Castle
19 1,346 12:20 18:35 31:30 ⛏ Fast Castle
16 1,128 13:04 22:21 35:15 ⚔ Scout Rush
16 1,114 13:19 20:53 32:41
14 960 12:26 27:26 43:26
9 646 10:11 26:52 38:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,280 42,495 30,965 6,175 121,915 140,896
44,695 32,458 39,205 3,730 120,088 135,527
48,525 39,511 16,915 2,900 107,851 129,062
44,575 21,100 24,855 3,350 93,880 102,208
18,870 25,480 23,425 4,615 72,390 108,987
30,955 13,245 22,195 2,440 68,835 90,141
25,405 9,285 6,830 2,395 43,915 48,026
13,755 9,835 8,145 2,955 34,690 40,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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