AoeStats
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Arena

512369481Analyzed
3v3 RM · 24d ago on Oct 9, 2026· 29m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1118
+13
🇹🇼 Italians · Taiwan
1109
+13
🇹🇼 Aztecs · Taiwan
919
+21
vs
🇭🇰 Spanish · Hong Kong SAR China
1070
-17
🇹🇼 Japanese · Taiwan
1033
-15
🇳🇴 Franks · Norway
1028
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,163 10:33 15:42 — ⛏ Fast Castle
30 861 10:37 14:56 26:34 ⛏ Fast Castle
23 676 9:52 22:23 — ⛏ Fast Castle
23 656 12:04 16:07 21:18 ◆ FC into Fast Imp
22 641 8:59 15:49 — ⛏ Fast Castle
22 647 11:36 16:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,180 6,070 2,310 200 19,760 22,043
7,440 4,305 5,325 750 17,820 19,715
6,280 3,820 3,110 650 13,860 15,902
6,525 5,135 1,920 100 13,680 14,693
6,730 5,056 775 330 12,891 14,832
5,700 3,275 1,475 60 10,510 10,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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