AoeStats
← Sheldor

African Clearing

512365685Analyzed
2v2 RM · 27d ago on Oct 9, 2026· 35m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1157
+13
🇬🇧 Mongols · United Kingdom
1035
+19
vs
🇰🇷 Burmese · South Korea
1086
-16
🇭🇰 Spanish · Hong Kong SAR China
1086
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,380 13:04 25:26 — ⚔ Scout Rush
34 1,208 13:55 18:02 — ⛏ Fast Castle
29 1,015 14:34 18:23 35:03 ⛏ Fast Castle
20 724 13:44 19:54 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,335 6,125 2,100 1,150 17,710 18,672
7,825 4,625 3,625 750 16,825 18,997
8,870 6,020 400 1,250 16,540 20,676
3,565 2,265 250 850 6,930 6,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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