AoeStats
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Arena

511970256Analyzed
2v2 RM · 29d ago on Oct 7, 2026· 41m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1118
+18
🇭🇰 Spanish · Hong Kong SAR China
1096
+18
vs
🇧🇪 Ethiopians · Belgium
1161
-18
🇭🇰 Danes · Hong Kong SAR China
1155
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 1,890 10:44 14:19 27:16 ⛏ Fast Castle
40 1,692 11:34 15:01 27:33 ⛏ Fast Castle
29 1,203 13:26 17:03 30:42 ⛏ Fast Castle
23 970 12:02 17:02 34:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,005 16,471 8,235 1,540 48,251 56,846
16,565 13,260 7,415 3,100 40,340 44,317
14,500 7,485 14,580 750 37,315 50,330
13,485 10,010 4,000 1,940 29,435 33,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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