AoeStats
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Arena

511945033Analyzed
2v2 RM · 1mo ago on Oct 7, 2026· 40m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1087
+19
🇭🇰 Spanish · Hong Kong SAR China
1077
+19
vs
🇨🇳 Turks · China
1155
-19
🇨🇳 Romans · China
1137
-19
Player eAPM Actions Feudal Castle Imperial Opening
40 1,604 10:37 14:16 26:43 ⛏ Fast Castle
29 1,149 9:35 14:15 34:54 ⛏ Fast Castle
29 1,177 10:58 16:13 22:24 ◆ FC into Fast Imp
26 1,038 12:03 16:06 29:55 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,090 12,830 6,090 1,670 38,680 42,269
16,840 12,105 7,045 850 36,840 41,640
11,145 11,295 4,795 1,600 28,835 33,959
8,905 6,325 9,730 750 25,710 36,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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