AoeStats
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Arena

511752935Analyzed
3v3 RM · 6d ago on Oct 6, 2026· 44m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1113
+13
🇨🇳 Franks · China
1096
+14
🇭🇰 Spanish · Hong Kong SAR China
1061
+16
vs
🇪🇸 Britons · Spain
1063
-15
🇭🇰 Bohemians · Hong Kong SAR China
1050
-14
🇬🇧 Britons · United Kingdom
1043
-14
Player eAPM Actions Feudal Castle Imperial Opening
76 3,389 10:25 14:25 27:41 ⛏ Fast Castle
32 1,419 9:49 14:09 31:19 ⛏ Fast Castle
31 1,371 10:47 14:37 30:40 ⛏ Fast Castle
29 1,280 10:19 15:17 31:10 ⛏ Fast Castle
16 695 9:35 15:04 32:38 ⛏ Fast Castle
12 549 10:45 14:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,270 11,545 21,120 1,700 65,635 67,806
22,035 21,950 8,080 2,350 54,415 64,230
11,625 12,610 10,425 3,650 38,310 46,439
11,655 7,230 10,135 1,400 30,420 62,398
11,955 7,750 4,650 2,280 26,635 28,007
5,365 6,495 640 850 13,350 13,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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