AoeStats
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Arena

514132319Analyzed
4v4 RM · 20d ago on Oct 16, 2026· 56m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
720
+15
🇫🇷 Mongols · France
711
+15
🇹🇷 Hindustanis · Türkiye
693
+16
🇮🇪 Franks · Ireland
668
+17
vs
🇮🇪 Danes · Ireland
760
-19
🇺🇸 Mongols · United States
744
-31
🇲🇽 Burgundians · Mexico
681
-20
🇺🇦 Byzantines · Ukraine
566
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 2,096 10:42 17:08 33:51 ⛏ Fast Castle
21 1,185 10:59 18:29 37:39 ⛏ Fast Castle
13 722 12:45 20:15 31:31 ⛏ Fast Castle
13 728 13:39 24:35 37:25 ⚔ Skirmisher Rush
12 651 11:42 20:25 39:35 ⛏ Fast Castle
11 599 13:23 17:32 34:06 ⛏ Fast Castle
10 556 10:41 22:28 37:16 ⛏ Fast Castle
7 371 13:01 18:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,950 27,350 21,740 9,300 75,340 98,804
16,820 22,010 20,405 2,800 62,035 71,783
26,260 15,705 17,740 1,605 61,310 74,419
19,990 17,445 16,635 2,950 57,020 79,184
22,270 11,055 18,320 2,150 53,795 80,530
19,130 7,310 7,745 2,250 36,435 41,654
11,990 7,320 3,855 1,920 25,085 26,717
10,810 6,460 4,980 750 23,000 28,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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