AoeStats
← Jose_HPls

Nomad

513755070Analyzed
4v4 RM · 18h ago on Oct 15, 2026· 68m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
809
+11
🇨🇳 Romans · China
770
+13
🇨🇦 Cumans · Canada
757
+13
🇨🇦 Bulgarians · Canada
652
+18
vs
🇵🇪 Spanish · Peru
720
-15
🇨🇱 Khmer · Chile
703
-14
🇲🇽 Wu · Mexico
701
-20
🇺🇸 Mongols · United States
655
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 2,131 16:21 23:23 43:22 ⛏ Fast Castle
28 1,945 18:39 41:00 — ⚔ Tower Rush
26 1,754 18:53 25:27 38:04 ⛏ Fish Boom FC
21 1,463 18:26 24:45 37:55 ⛏ Fast Castle
13 907 15:17 26:24 39:22 ⚔ Fish Boom into Towers FC
13 879 17:47 29:55 40:08 ⚔ M@A FC
9 646 14:22 30:24 45:15
8 562 15:32 22:09 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
60,535 22,785 7,855 5,220 96,395 106,915
31,975 19,745 8,590 4,100 64,410 83,434
27,330 16,105 12,760 3,065 59,260 66,060
24,455 15,089 11,700 2,280 53,524 58,080
16,155 13,870 13,675 4,300 48,000 50,562
15,035 10,690 6,125 3,100 34,950 36,017
8,240 10,608 3,515 1,865 24,228 30,474
3,820 2,671 330 100 6,921 7,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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