AoeStats
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Golden Pit

513750274Analyzed
3v3 RM · 1d ago on Oct 15, 2026· 60m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
754
+13
🇺🇸 Khmer · United States
751
+13
🇺🇸 Persians · United States
711
+27
vs
🇲🇽 Japanese · Mexico
724
-23
🇺🇸 Vietnamese · United States
679
-13
🇺🇸 Byzantines · United States
667
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,381 11:43 15:39 37:04 ⛏ Fast Castle
37 2,226 11:37 21:49 38:24 ⚔ Archer Rush
22 1,348 12:13 19:49 34:27 ⛏ Fast Castle
21 1,253 11:05 25:27 49:43 ⚔ Archer Rush
15 884 10:38 20:31 27:00 ⚔ FC into Skirms
14 873 11:46 19:58 45:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,620 26,605 25,370 6,155 71,750 77,583
28,995 23,800 10,250 1,500 64,545 73,648
27,875 9,285 19,085 4,100 60,345 73,402
28,740 12,125 15,370 3,050 59,285 68,261
19,035 20,910 7,745 2,445 50,135 52,512
11,520 19,216 7,600 1,600 39,936 51,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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