AoeStats
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Nomad

513675186Analyzed
3v3 RM · 8h ago on Oct 14, 2026· 55m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
727
+24
🇦🇷 Chinese · Argentina
724
+14
🇦🇷 Mongols · Argentina
663
+18
vs
🇧🇪 Huns · Belgium
740
-17
🇵🇱 Persians · Poland
674
-15
🇬🇧 Varangians · United Kingdom
646
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,752 15:07 21:43 39:34 ⛏ Fast Castle
30 1,653 15:40 26:00 43:08 ⛏ Fish Boom
18 1,018 16:48 30:59 — ⚔ Fish Boom into Drush into Archers into Skirms
17 947 20:03 27:20 34:29 ⛏ Fish Boom FC
11 602 16:32 32:11 — ⚔ Archers into Skirms
8 424 16:28 29:51 42:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,980 30,605 6,675 1,535 53,795 55,265
15,450 15,757 10,065 2,930 44,202 48,789
9,760 12,730 9,120 1,400 33,010 47,332
7,975 11,456 2,885 1,725 24,041 32,721
6,995 5,957 2,905 1,100 16,957 18,829
5,865 5,205 2,890 850 14,810 15,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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