AoeStats
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Highland

506723142Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 69m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
818
+17
🇮🇹 Persians · Italy
790
+18
🇲🇽 Bohemians · Mexico
948
-23
🇫🇷 Vikings · France
709
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 2,043 11:38 18:04 43:08 ⛏ Fast Castle
24 1,635 12:11 24:47 40:07 ⛏ Fast Castle
16 1,070 13:03 28:35 44:40 ⚔ M@A into Fish Boom into Galleys
14 972 11:21 19:37 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,580 34,420 26,675 2,605 85,280 99,444
21,340 22,024 13,340 2,330 59,034 60,533
19,115 24,381 11,910 2,430 57,836 61,854
17,475 16,814 14,720 2,815 51,824 52,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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