AoeStats
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Black Forest

511687900Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 39m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
992
+15
🇺🇸 Persians · United States
975
+15
🇲🇽 Romans · Mexico
956
+16
vs
🇺🇸 Mongols · United States
1000
-48
🇺🇸 Teutons · United States
945
-44
🇺🇸 Cumans · United States
945
-44
Player eAPM Actions Feudal Castle Imperial Opening
27 1,071 11:32 16:31 34:42 ⛏ Fast Castle
24 964 11:50 24:08 36:27
21 855 11:24 18:07 32:22 ⛏ Fish Boom FC
12 485 14:59 29:38 — ⚔ Archers into Skirms
9 351 15:59 — — ⚔ Drush
8 326 12:03 26:11 —

Resources

Player Food Wood Gold Stone Spent Collected
18,375 12,813 9,165 2,910 43,263 45,672
18,715 15,075 7,055 1,500 42,345 46,641
14,420 10,062 5,425 2,475 32,382 37,738
8,050 7,079 400 1,400 16,929 19,495
5,525 5,410 1,015 750 12,700 16,400
1,625 874 110 0 2,609 2,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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