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Arena

515492817Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 47m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Georgians · Hong Kong SAR China
1071
+16
🇨🇳 Franks · China
1057
+16
🇨🇳 Spanish · China
1057
+16
🇷🇴 Gurjaras · Romania
1055
+17
vs
🇹🇼 Saxons · Taiwan
1104
-18
🇹🇼 Goths · Taiwan
1083
-17
🇷🇺 Magyars · Russia
1043
-15
🇧🇪 Burgundians · Belgium
1040
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,403 9:43 22:54 29:07 ⚔ Tower Rush
43 2,020 10:01 13:54 29:24 ⛏ Fast Castle
38 1,799 10:22 14:00 31:56 ⛏ Fast Castle
32 1,526 11:41 16:13 30:25 ⛏ Fast Castle
30 1,431 11:08 15:38 32:26 ⛏ Fast Castle
30 1,431 12:03 17:31 42:20 ⛏ Fast Castle
27 1,278 10:23 14:22 27:43 ⛏ Fast Castle
18 865 10:43 23:16 41:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,050 18,070 15,435 4,200 74,755 83,642
33,360 26,035 11,265 1,650 72,310 77,724
26,145 16,675 15,260 4,980 63,060 72,163
31,550 9,695 17,390 3,650 62,285 65,537
33,830 15,175 10,940 1,600 61,545 67,404
16,145 15,131 4,975 4,455 40,706 42,215
17,115 11,065 7,625 1,990 37,795 41,346
16,620 14,280 3,890 200 34,990 38,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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