AoeStats
← AdrianCNdeF

MegaRandom

511112824Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 59m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Khmer · Uruguay
642
+16
🇺🇾 Franks · Uruguay
636
+16
🇵🇦 Goths · Panama
665
-18
🇺🇸 Hindustanis · United States
602
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,120 13:39 27:29 40:52 ⛏ Fish Boom into Galleys into Fire Galleys FC
18 1,074 11:09 18:20 38:08 ⛏ Fast Castle
17 990 16:51 23:02 34:01 ⛏ Fish Boom FC
13 797 16:04 23:30 40:59

Resources

Player Food Wood Gold Stone Spent Collected
18,560 27,695 6,230 2,150 54,635 59,860
19,845 11,340 11,260 3,190 45,635 52,816
20,215 16,990 4,800 2,800 44,805 47,722
16,280 13,740 12,265 850 43,135 53,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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