AoeStats
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MegaRandom

514144231Analyzed
2v2 RM · 19d ago on Oct 16, 2026· 35m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
970
+17
🇺🇸 Armenians · United States
893
+20
vs
🇺🇸 Mongols · United States
1005
-55
🇨🇴 Vietnamese · Colombia
978
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 1,907 10:55 24:17 —
38 1,352 11:38 28:01 — ⚔ Archers into Skirms
17 607 9:47 28:31 — ⚔ Scouts into Archers
16 577 11:39 19:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,380 10,060 2,885 200 24,525 28,932
8,110 4,651 2,565 750 16,076 17,611
6,370 6,354 1,940 1,280 15,944 16,821
4,410 4,245 1,630 100 10,385 10,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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