AoeStats
← kz79

Arena

515495790Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 43m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
962
+17
🇯🇵 Danes · Japan
899
+19
vs
🇦🇷 Bohemians · Argentina
987
-19
🇧🇷 Magyars · Brazil
961
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,192 11:31 15:53 29:56 ⛏ Fast Castle
24 1,054 9:15 19:00 — ⚔ Scout Rush
23 986 10:24 14:53 30:28 ⛏ Fast Castle
19 822 10:43 14:55 32:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,500 14,415 9,910 2,240 43,065 49,491
15,855 15,995 7,570 2,280 41,700 47,041
14,475 6,055 4,250 1,500 26,280 37,638
12,005 6,600 4,750 950 24,305 26,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.