AoeStats
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Arena

516232103Analyzed
2v2 RM · 11d ago on Oct 25, 2026· 28m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1035
+14
🇹🇷 Burgundians · Türkiye
955
+18
vs
🇫🇷 Franks · France
986
-16
🇫🇷 Burgundians · France
985
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 842 11:40 15:56 — ⛏ Fast Castle
23 671 11:01 14:42 — ⛏ Fast Castle
22 622 11:11 20:18 — ⛏ Fast Castle
18 507 10:19 15:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,460 5,815 3,160 750 19,185 22,788
6,870 4,865 2,200 850 14,785 18,527
6,825 6,420 380 200 13,825 13,819
6,330 4,010 1,770 850 12,960 14,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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