AoeStats
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Arena

515491608Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 75m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1090
+18
🇦🇲 Sicilians · Armenia
1053
+19
vs
🇩🇪 Berbers · Germany
1130
-18
🇩🇪 Lithuanians · Germany
1129
-19
Player eAPM Actions Feudal Castle Imperial Opening
37 2,797 10:21 14:11 30:17 ⛏ Fast Castle
36 2,759 11:04 14:41 31:42 ⛏ Fast Castle
36 2,764 11:03 15:13 34:42 ⛏ Fast Castle
35 2,639 11:11 15:38 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,545 48,295 20,680 6,010 153,530 179,787
60,200 36,260 35,545 4,405 136,410 139,210
67,430 32,500 18,195 3,805 121,930 131,279
55,745 33,135 22,310 4,805 115,995 143,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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