AoeStats
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Arena

511000339Analyzed
3v3 RM · 12h ago on Oct 3, 2026· 50m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Huns · Poland
735
+10
🇧🇾 Vikings · Belarus
627
+14
🇮🇹 Japanese · Italy
611
+14
🇬🇧 Persians · United Kingdom
583
-13
🇪🇸 Burmese · Spain
581
-13
🇹🇷 Lithuanians · Türkiye
570
-12
Player eAPM Actions Feudal Castle Imperial Opening
17 885 9:59 18:27 40:56 ⛏ Fast Castle
15 755 12:38 18:50 29:26 ⛏ Fast Castle
14 690 11:49 20:49 43:10 ⛏ Fast Castle
12 635 13:21 23:11 34:08 ⛏ Fast Castle
11 581 10:10 20:48 43:07 ⛏ Fast Castle
9 483 10:07 17:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,340 12,750 17,795 1,500 55,385 61,139
14,200 14,060 11,625 1,450 41,335 48,785
19,220 6,485 10,645 2,700 39,050 45,169
11,245 9,655 9,635 1,600 32,135 40,838
10,195 10,250 4,535 3,025 28,005 30,369
5,140 4,505 620 795 11,060 13,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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