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Fortress

508391394Analyzed
4v4 RM · 2mo ago on Sep 22, 2026· 41m 7s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Slavs · Netherlands
1420
+16
🇷🇴 Turks · Romania
1416
+16
🇳🇱 Goths · Netherlands
1401
+16
🇸🇪 Jurchens · Sweden
1352
+18
vs
🇨🇳 Maya · China
1458
-19
🇹🇼 Mongols · Taiwan
1390
-16
🇦🇺 Lithuanians · Australia
1382
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,471 7:33 11:16 24:53 ⛏ Fast Castle
36 1,461 7:24 10:57 23:31 ⛏ Fast Castle
36 1,460 7:11 11:13 29:23 ⛏ Fast Castle
33 1,352 7:54 11:41 27:13 ⛏ Fast Castle
28 1,146 7:28 12:16 32:20 ⛏ Fast Castle
26 1,049 9:05 13:11 30:27 ⛏ Fast Castle
24 985 7:05 10:43 31:49 ⛏ Fast Castle
19 791 7:40 11:29 25:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,385 20,268 14,885 500 73,038 78,291
27,100 18,985 14,870 3,550 64,505 65,290
28,295 19,308 14,735 1,385 63,723 68,041
26,190 18,747 10,870 4,105 59,912 69,120
25,775 14,370 17,420 200 57,765 61,161
16,050 19,860 13,380 2,960 52,250 63,958
17,450 17,190 7,975 3,015 45,630 51,251
18,225 14,355 10,300 1,625 44,505 48,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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