AoeStats
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Nomad

508253722Analyzed
4v4 RM · 2mo ago on Sep 21, 2026· 35m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Malians · Sweden
1335
+17
🇨🇿 Koreans · Czechia
1321
+17
🇨🇱 Italians · Chile
1312
+18
🇬🇧 Spanish · United Kingdom
1311
+18
vs
🇩🇰 Byzantines · Denmark
1497
-23
🇺🇸 Aztecs · United States
1429
-21
🇨🇱 Vikings · Chile
1341
-17
🇮🇳 Italians · India
1130
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 1,985 13:13 20:43 — ⛏ Fish Boom into Fire Galleys into Galleys FC
41 1,478 13:25 17:12 28:52 ⛏ Fish Boom FC
33 1,178 13:42 20:56 — ⛏ Fish Boom into Fire Galleys FC into Galleys
30 1,069 13:30 22:26 — ⚔ Fish Boom into Galleys FC into Scouts
28 1,020 12:21 20:05 34:41 ⚔ Fish Boom FC into Archers
28 994 13:59 35:41 — ⚔ Fish Boom into Archers
23 818 14:55 25:10 — ⛏ Fish Boom into Galleys FC
22 786 14:32 20:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,220 11,470 4,550 800 28,040 28,795
9,665 9,553 2,785 1,050 23,053 24,481
7,025 6,242 6,355 765 20,387 20,703
7,460 7,805 3,995 200 19,460 20,466
5,100 7,365 3,215 1,050 16,730 18,495
4,650 7,574 1,345 975 14,544 14,973
4,150 4,491 905 425 9,971 10,968
2,750 2,348 250 1,535 6,883 6,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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