AoeStats
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Arabia

519923428Analyzed
3v3 RM · 2d ago on Nov 9, 2026· 41m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Wu · Hong Kong SAR China
1175
+11
🇭🇰 Inca · Hong Kong SAR China
1010
+16
🇭🇰 Poles · Hong Kong SAR China
946
+18
vs
🇦🇷 Franks · Argentina
1045
-46
🇦🇷 Britons · Argentina
1032
-41
🇦🇷 Romans · Argentina
998
-40
Player eAPM Actions Feudal Castle Imperial Opening
42 1,749 9:57 23:20 37:55 ⚔ Archer Rush
38 1,554 11:53 22:17 38:56 ⛏ Fast Castle
37 1,545 11:42 15:29 34:17 ⛏ Fast Castle
29 1,202 11:01 17:05 — ⚔ FC into Scouts
12 486 11:19 20:56 38:52
12 483 11:41 19:55 —

Resources

Player Food Wood Gold Stone Spent Collected
18,360 14,136 6,075 1,500 40,071 45,573
19,050 11,675 5,575 2,450 38,750 51,584
14,335 6,399 7,340 2,085 30,159 32,107
12,955 8,805 4,830 1,835 28,425 30,213
11,080 9,521 2,975 1,765 25,341 27,166
10,475 4,920 3,295 1,775 20,465 22,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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