AoeStats
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Arena

519921421Analyzed
3v3 RM · 5d ago on Nov 9, 2026· 11m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1000
+45
🇦🇷 Britons · Argentina
987
+45
🇦🇷 Romans · Argentina
949
+49
vs
🇹🇷 Japanese · Türkiye
1061
-19
🇮🇹 Mongols · Italy
1044
-18
🇪🇸 Khmer · Spain
825
-21
Player eAPM Actions Feudal Castle Imperial Opening
25 291 10:54 — —
24 287 — — —
22 262 10:23 — —
12 147 10:35 — —
11 126 — — —
10 122 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,950 700 50 0 2,700 3,739
1,550 835 0 0 2,385 3,363
1,600 635 0 0 2,235 3,041
1,600 450 50 0 2,100 3,655
1,400 655 0 0 2,055 2,744
700 425 50 0 1,175 1,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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