AoeStats
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Arabia

511006820Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 51m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
931
+14
🇷🇴 Franks · Romania
848
+27
🇷🇺 Saxons · Russia
890
-16
🇦🇲 Mapuche · Armenia
889
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,655 11:14 16:38 33:23 ⛏ Fast Castle
22 1,155 9:50 15:34 46:32 ⛏ Fast Castle
21 1,105 9:51 23:04 31:31 ⛏ Fast Castle
18 935 11:27 25:37 44:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,245 15,730 10,925 2,805 50,705 53,829
16,165 9,862 10,770 2,350 39,147 42,868
11,645 15,863 6,690 3,040 37,238 44,132
14,620 13,660 7,565 1,360 37,205 43,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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