AoeStats
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Arena

514941106Analyzed
2v2 RM · 9h ago on Oct 20, 2026· 28m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
734
+13
🇺🇸 Vietnamese · United States
644
+16
vs
🇵🇪 Persians · Peru
691
-16
🇵🇪 Maya · Peru
622
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 805 10:30 17:47 — ⛏ Fast Castle
21 600 11:29 21:54 — ⚔ Skirmisher Rush
18 520 9:35 24:25 —
17 483 9:26 21:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,430 4,935 1,575 575 13,515 14,455
6,070 4,515 685 1,400 12,670 14,504
5,400 4,670 990 780 11,840 14,417
5,775 4,655 725 225 11,380 13,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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