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514741322Analyzed
2v2 RM · 1d ago on Oct 19, 2026· 46m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
708
+13
🇺🇸 Vietnamese · United States
628
+16
vs
🇺🇸 Wei · United States
647
-15
🇺🇸 Turks · United States
613
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,088 10:42 18:56 31:01 ⛏ Fast Castle
20 937 10:12 21:47 33:41 ⛏ Fast Castle
12 566 13:02 19:09 27:38 ⛏ Fast Castle
8 351 13:41 19:35 31:48 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,275 12,815 10,710 3,720 40,520 42,354
14,255 15,250 6,585 1,000 37,090 46,052
16,210 4,930 10,655 2,150 33,945 37,020
11,270 9,150 6,780 2,380 29,580 37,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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