AoeStats
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Fortress

509669450Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 36m 58s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Bohemians · Finland
1613
+13
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1537
+16
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1536
+16
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1378
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1674
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Player eAPM Actions Feudal Castle Imperial Opening
38 1,395 8:48 12:19 24:20 ⛏ Fast Castle
34 1,252 7:41 11:15 25:47 ⛏ Fast Castle
31 1,160 7:33 11:17 24:35 ⚔ Drush FC
31 1,154 8:09 11:35 24:31 ⛏ Fast Castle
28 1,039 7:56 11:40 25:52 ⛏ Fast Castle
27 994 7:33 11:09 26:27 ⛏ Fast Castle
26 952 7:11 11:07 25:14 ⛏ Fast Castle
22 830 8:54 12:54 26:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,050 16,125 19,005 3,655 70,835 72,491
26,545 17,287 11,145 2,475 57,452 63,295
21,425 20,370 7,155 1,780 50,730 55,893
20,470 15,915 10,210 2,640 49,235 58,070
18,670 16,305 12,270 1,600 48,845 50,555
21,485 16,825 8,205 2,000 48,515 51,812
24,595 11,480 9,020 3,120 48,215 52,161
21,000 18,830 7,305 500 47,635 54,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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