AoeStats
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Arena

512487482Analyzed
2v2 RM · 10d ago on Oct 9, 2026· 50m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
680
+19
🇨🇱 Persians · Chile
678
+19
vs
🇺🇸 Huns · United States
836
-67
🇪🇸 Franks · Spain
644
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,062 13:06 18:01 31:21 ⛏ Fast Castle
18 886 8:50 17:31 29:05 ⛏ Fast Castle
16 792 10:52 25:24 32:32 ⛏ Fast Castle
11 553 10:03 22:17 36:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,930 13,815 15,520 2,950 53,215 70,498
16,835 13,120 11,790 2,685 44,430 55,905
12,680 13,260 8,595 1,600 36,135 41,314
13,390 11,990 7,480 2,050 34,910 44,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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