AoeStats
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Black Forest

514441663Analyzed
2v2 RM · 17h ago on Oct 18, 2026· 45m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Byzantines · Peru
962
+14
🇨🇱 Mapuche · Chile
940
+15
vs
🇺🇸 Britons · United States
938
-15
🇺🇸 Aztecs · United States
909
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,204 9:54 19:36 30:40 ⛏ Fast Castle
25 1,131 8:18 17:05 31:22 ⛏ Fast Castle
25 1,128 13:52 20:20 34:22 ⛏ Fast Castle
14 643 11:11 19:03 37:20

Resources

Player Food Wood Gold Stone Spent Collected
20,935 17,125 7,155 995 46,210 56,424
16,350 17,832 8,965 2,440 45,587 53,664
16,540 12,524 10,090 1,710 40,864 46,229
13,975 9,403 7,605 1,710 32,693 39,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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