AoeStats
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MegaRandom

515496479Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 58m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
954
+15
🇹🇼 Burgundians · Taiwan
933
+16
🇹🇼 Magyars · Taiwan
921
+17
🇹🇼 Saxons · Taiwan
906
+17
vs
🇩🇪 Bulgarians · Germany
958
-17
🇫🇷 Turks · France
941
-17
🇬🇧 Mongols · United Kingdom
936
-16
🇨🇳 Hindustanis · China
913
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,043 10:34 18:54 52:43 ⚔ FC into Scouts
29 1,733 10:23 16:39 42:20 ⚔ FC into Archers
24 1,418 12:43 18:35 44:30 ⛏ Fast Castle
19 1,104 11:01 15:49 — ⛏ Fast Castle
17 978 11:52 19:38 31:13 ⛏ Fast Castle
14 815 12:28 22:02 42:18 ⛏ Fast Castle
11 626 11:41 20:44 32:25 ⛏ Fast Castle
3 166 10:47 — —

Resources

Player Food Wood Gold Stone Spent Collected
29,740 19,495 9,415 2,900 61,550 63,683
25,640 9,405 17,975 850 53,870 58,826
17,120 12,245 13,005 1,500 43,870 48,043
22,245 13,645 2,945 1,835 40,670 54,977
8,070 12,845 12,415 2,600 35,930 36,702
18,000 12,013 3,555 1,375 34,943 36,421
9,740 6,968 3,075 1,410 21,193 27,467
1,600 400 0 0 2,000 2,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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