AoeStats
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Black Forest

511340046Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 60m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Franks · Belgium
632
+16
🇲🇽 Mongols · Mexico
565
+18
vs
🇺🇸 Romans · United States
619
-17
🇺🇸 Chinese · United States
619
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,088 13:44 29:07 42:08
21 1,288 13:01 24:32 36:48 ⛏ Fast Castle
18 1,084 12:56 20:15 36:31 ⛏ Fast Castle
11 635 13:17 21:19 43:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,905 21,470 21,935 4,495 77,805 83,533
22,275 21,847 19,990 3,585 67,697 70,781
19,745 26,108 12,920 2,415 61,188 79,725
21,500 20,162 11,610 2,285 55,557 65,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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