AoeStats
← rondelok

Arena

514535918Analyzed
4v4 RM · 3d ago on Oct 18, 2026· 96m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1125
+17
🇬🇧 Khmer · United Kingdom
1122
+17
🇮🇳 Huns · India
1106
+18
🇪🇪 Franks · Estonia
1060
+20
vs
🇦🇷 Malians · Argentina
1192
-20
🇦🇺 Varangians · Australia
1189
-20
🇸🇰 Italians · Slovakia
1108
-16
🇩🇪 Portuguese · Germany
1102
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 3,444 10:48 14:46 29:19 ⛏ Fast Castle
32 3,113 10:08 14:46 27:45 ⛏ Fast Castle
32 3,118 10:56 16:12 29:30 ⛏ Fast Castle
30 2,850 10:21 14:49 24:40 ⛏ Fast Castle
29 2,782 11:10 14:56 34:14 ⛏ Fast Castle
24 2,334 10:55 15:18 38:01 ⛏ Fast Castle
19 1,799 10:24 15:08 30:24 ⛏ Fast Castle
17 1,648 10:09 14:28 34:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
86,030 30,655 42,350 2,620 161,655 206,852
68,465 37,325 44,455 3,230 153,475 164,614
45,790 40,050 24,565 8,155 118,560 145,754
49,380 31,356 32,520 5,195 118,451 133,369
44,855 37,660 16,605 5,325 104,445 110,565
38,085 38,580 17,820 3,145 97,630 131,037
21,775 31,290 21,320 5,480 79,865 85,581
10,400 5,871 4,570 1,300 22,141 23,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.