AoeStats
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Arena

513346759Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 45m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1280
+9
🇨🇱 Persians · Chile
1154
+14
🇨🇳 Mongols · China
1134
+14
🇺🇸 Bohemians · United States
1120
+15
vs
🇪🇸 Hindustanis · Spain
1130
-14
🇵🇪 Spanish · Peru
1119
-14
🇺🇸 Celts · United States
1087
-12
🇳🇿 Jurchens · New Zealand
1073
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,095 10:52 14:27 31:11 ⛏ Fast Castle
38 1,730 11:18 15:44 30:00 ⛏ Fast Castle
29 1,315 11:32 15:20 29:03 ⛏ Fast Castle
28 1,297 11:27 15:36 30:36 ⛏ Fast Castle
28 1,264 10:10 15:26 28:44 ⛏ Fast Castle
27 1,261 11:17 20:14 33:43 ⛏ Fast Castle
22 1,019 11:28 18:41 30:40 ⛏ Fast Castle
12 559 12:23 18:12 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,845 15,185 14,915 5,150 72,095 76,145
27,980 18,675 14,980 3,550 65,185 71,454
20,235 27,680 11,445 1,985 61,345 77,747
25,495 19,865 11,670 3,750 60,780 67,580
20,095 23,507 9,730 1,150 54,482 64,546
19,910 16,840 12,625 2,895 52,270 57,140
17,905 18,620 9,660 1,500 47,685 58,667
15,135 11,355 7,670 3,000 37,160 41,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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