AoeStats
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Arena

512316640Analyzed
4v4 RM · 7d ago on Oct 9, 2026· 48m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1436
+14
🇻🇳 Magyars · Vietnam
1379
+16
🇨🇳 Sicilians · China
1340
+18
🇹🇼 Persians · Taiwan
1325
+18
vs
🇵🇪 Byzantines · Peru
1529
-22
🇭🇰 Burmese · Hong Kong SAR China
1445
-19
🇺🇸 Mongols · United States
1313
-14
🇺🇸 Persians · United States
1249
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,646 10:04 14:11 33:00 ⛏ Fast Castle
54 2,641 10:02 13:44 33:20 ⛏ Fast Castle
46 2,228 10:43 14:57 28:04 ⛏ Fast Castle
37 1,799 10:16 14:25 45:45 ⛏ Fast Castle
36 1,757 10:04 13:55 34:18 ⛏ Fast Castle
30 1,439 9:32 14:03 29:49 ⛏ Fast Castle
23 1,105 10:37 20:19 29:40 ⚔ Towers FC
19 940 10:17 14:18 29:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,375 12,407 35,380 2,150 90,312 95,521
27,870 22,490 15,290 2,900 68,550 75,964
30,850 25,420 7,400 2,670 66,340 69,732
28,950 21,588 12,895 1,640 65,073 70,379
27,050 12,450 18,670 6,800 64,970 66,795
26,435 14,800 22,045 1,250 64,530 79,306
27,305 16,320 12,635 4,100 60,360 63,071
15,810 12,340 5,155 1,635 34,940 37,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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