AoeStats
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African Clearing

511441192Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 44m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1171
+13
🇺🇸 Huns · United States
1155
+14
🇨🇴 Franks · Colombia
1146
+14
🇲🇽 Koreans · Mexico
1135
+16
vs
🇺🇸 Hindustanis · United States
1124
-15
🇨🇴 Mongols · Colombia
1120
-14
🇺🇸 Sicilians · United States
1104
-14
🇲🇽 Huns · Mexico
1098
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,510 15:45 28:24 44:05 ⚔ Archers into Towers
32 1,438 13:32 17:48 — ⛏ Fast Castle
29 1,294 12:11 17:47 40:28 ⛏ Fast Castle
25 1,134 16:43 23:29 — ⚔ Archer Rush
24 1,087 16:04 19:50 38:40 ⛏ Fish Boom FC
21 924 12:01 18:19 34:30 ⛏ Fast Castle
21 957 15:07 21:07 36:35 ⛏ Fast Castle
8 364 17:28 22:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,625 11,772 9,820 2,180 44,397 50,275
20,900 12,512 5,820 2,085 41,317 43,679
15,870 10,275 7,365 2,355 35,865 38,808
11,690 8,920 2,300 3,965 26,875 33,980
10,560 6,070 3,265 2,800 22,695 25,309
8,375 7,296 4,870 1,450 21,991 27,046
5,345 5,229 2,670 765 14,009 14,065
3,425 2,465 250 750 6,890 8,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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