AoeStats
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Black Forest

514596175Analyzed
2v2 RM · 2d ago on Oct 18, 2026· 36m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1851
+13
🇨🇳 Goths · China
1777
+16
vs
🇹🇼 Persians · Taiwan
1815
-15
🇹🇼 Japanese · Taiwan
1764
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,586 14:18 18:54 31:38 ⛏ Fish Boom FC
42 1,524 12:31 27:22 — ⚔ Fish Boom into Archers
38 1,386 13:36 27:20 33:22 ⚔ M@A into Fish Boom FC
35 1,293 10:15 27:12 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,445 12,141 5,775 2,465 35,826 39,964
9,475 10,806 1,605 2,525 24,411 28,148
10,020 7,281 2,760 2,255 22,316 22,922
8,425 7,569 2,355 1,300 19,649 21,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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