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Arena

514577236Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 56m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Koreans · Portugal
1884
+9
🇦🇷 Vikings · Argentina
1863
+10
🇦🇷 Burgundians · Argentina
1759
+14
🇭🇰 Mapuche · Hong Kong SAR China
1731
+15
vs
🇹🇼 Saxons · Taiwan
1858
-18
🇹🇼 Khitans · Taiwan
1802
-15
🇨🇿 Bengalis · Czechia
1611
-8
🇯🇵 Teutons · Japan
1573
-7
Player eAPM Actions Feudal Castle Imperial Opening
58 3,270 10:18 14:20 33:28 ⛏ Fast Castle
55 3,079 10:47 14:42 27:01 ⛏ Fast Castle
54 3,022 10:34 14:24 27:56 ⛏ Fast Castle
54 3,057 11:14 14:58 30:14 ⛏ Fast Castle
47 2,668 10:39 14:29 35:39 ⛏ Fast Castle
40 2,258 10:21 14:08 30:16 ⛏ Fast Castle
36 2,027 8:18 25:37 30:47 ◆ FC into Fast Imp
36 2,048 8:11 22:26 33:33 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
T
34,340 45,640 35,765 2,400 118,145 125,514
46,255 39,810 22,745 4,900 113,710 115,917
51,920 34,557 16,975 1,865 105,317 112,177
39,710 40,720 10,905 9,385 100,720 109,066
42,295 23,865 24,070 3,450 93,680 94,961
36,935 15,380 22,530 2,150 76,995 81,882
19,350 19,510 9,295 3,965 52,120 58,367
16,570 17,787 6,900 1,430 42,687 44,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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