AoeStats
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MegaRandom

514566619Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 65m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1844
+19
🇰🇷 Khmer · South Korea
1663
+25
🇱🇻 Maya · Latvia
1590
+28
🇨🇳 Vikings · China
1580
+27
vs
🇫🇮 Gurjaras · Finland
2030
-27
🇹🇼 Ethiopians · Taiwan
1883
-25
🇫🇮 Romans · Finland
1856
-24
🇫🇷 Aztecs · France
1820
-23
Player eAPM Actions Feudal Castle Imperial Opening
49 3,221 12:46 17:47 35:38 ⛏ Fish Boom FC
48 3,171 12:52 16:34 31:41 ⛏ Fast Castle
47 3,094 12:52 16:37 30:50 ⛏ Fish Boom FC
44 2,861 12:39 17:06 33:04 ⛏ Fast Castle
44 2,872 15:23 21:00 33:02 ⚔ Archers FC
40 2,597 13:57 17:28 45:16 ⛏ Fast Castle
40 2,626 13:30 19:34 34:27 ⛏ Fish Boom FC
28 1,868 13:12 20:49 63:10 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
68,995 46,450 33,190 5,460 154,095 155,367
43,290 52,598 12,330 3,145 111,363 114,913
47,885 24,644 30,395 7,395 110,319 111,360
31,855 33,730 34,035 2,190 101,810 128,970
35,125 39,349 17,220 2,825 94,519 106,722
43,220 31,353 10,285 2,450 87,308 90,926
30,475 22,370 12,650 5,825 71,320 76,781
15,940 23,227 6,905 1,575 47,647 56,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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