AoeStats
← javiercoltap

Arabia

511891935Analyzed
2v2 RM · 10d ago on Oct 7, 2026· 38m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
842
+13
🇨🇴 Mongols · Colombia
745
+16
vs
🇨🇴 Saracens · Colombia
805
-16
🇨🇴 Persians · Colombia
730
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,368 10:01 16:32 — ⛏ Fast Castle
22 843 11:27 35:31 —
22 852 10:20 20:16 — ⚔ M@A FC
12 463 10:04 25:06 —

Resources

Player Food Wood Gold Stone Spent Collected
7,500 9,425 2,120 100 19,145 23,709
9,095 6,000 2,290 200 17,585 22,160
6,865 4,971 600 225 12,661 12,777
3,765 5,215 2,845 200 12,025 13,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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