AoeStats
← javiercoltap

Arabia

511879907Analyzed
2v2 RM · 10d ago on Oct 7, 2026· 41m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
778
+17
🇨🇱 Spanish · Chile
773
+17
vs
🇨🇴 Celts · Colombia
840
-19
🇨🇴 Persians · Colombia
758
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,248 14:49 31:38 — ⚔ Drush into Skirms
25 1,049 11:08 21:09 — ⛏ Fast Castle
15 622 12:07 28:02 — ⚔ Tower Rush
11 454 12:12 24:15 34:26 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,275 13,123 2,640 1,225 28,263 31,007
9,600 7,020 4,155 1,525 22,300 26,215
5,930 3,860 1,760 2,120 13,670 16,047
6,035 5,320 895 725 12,975 13,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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