AoeStats
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Arabia

511872911Analyzed
2v2 RM · 11d ago on Oct 7, 2026· 68m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
826
+14
🇨🇴 Persians · Colombia
741
+17
vs
🇮🇳 Vikings · India
787
-16
🇩🇪 Turks · Germany
764
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,475 14:52 33:35 54:20 ⚔ Drush into Archers into Towers
29 1,969 11:36 22:14 42:53
21 1,469 14:44 22:43 41:41 ⛏ Fast Castle
12 830 9:15 23:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,580 36,155 23,830 3,775 101,340 107,770
44,130 27,647 15,600 3,050 90,427 107,865
23,945 19,460 9,270 3,075 55,750 58,181
5,930 3,928 1,460 125 11,443 12,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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