AoeStats
← javiercoltap

Yucatan

511445069Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 70m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Jurchens · Colombia
710
+19
🇺🇸 Romans · United States
686
+20
vs
🇨🇴 Hindustanis · Colombia
832
-21
🇨🇴 Britons · Colombia
739
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 2,065 14:38 20:37 32:06 ⛏ Fast Castle
28 1,961 13:06 24:36 40:07 ⛏ Fast Castle
24 1,676 13:11 21:14 40:18 ⚔ Archer Rush
24 1,709 11:01 19:27 38:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,630 32,762 23,295 1,705 85,392 100,789
20,685 26,230 25,265 5,590 77,770 90,591
23,535 31,207 15,855 3,075 73,672 77,756
35,740 13,108 14,020 3,730 66,598 68,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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