AoeStats
← javiercoltap

Black Forest

511432087Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 52m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Portuguese · Türkiye
770
+17
🇹🇷 Teutons · Türkiye
748
+18
vs
🇨🇴 Poles · Colombia
834
-20
🇨🇴 Inca · Colombia
733
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,311 12:51 18:52 31:31 ⛏ Fast Castle
25 1,337 13:18 18:46 33:49 ⛏ Fast Castle
20 1,062 13:54 24:48 39:35 ⚔ FC into Skirms
15 771 14:59 20:42 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,460 18,303 16,200 4,850 61,813 77,219
28,190 13,061 8,900 3,725 53,876 63,569
22,575 20,460 7,060 3,235 53,330 63,454
16,885 15,024 16,145 3,500 51,554 62,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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